NewsWrap brings you the latest today in Tech News from China and the world at large. Today we look at Korea’s attempt at curbing internet addiction in teens, Morgan Stanley’s assessment of the driving factor in smartphone sales, social media in China, the result of adding an RMB currency option to iTunes App Store, and the hurting PC market in the face of tablet popularity.
A Very Special NewsWrap
A word from Calvin and the rest of the GWC Team.
I came up with the idea of NewsWrap shortly after Colin arrived. I realized we needed some churn on the site since our non-dedicated and limited writing staff couldn’t pump out articles on a daily basis. Not knowing what he was capable of, I pitched him the NewWrap idea in a much simpler format than what you have been reading over the past couple of months. He took what I told him and made it better without prodding – as he has with all the other tasks that we have given him.
Unfortunately, today marks the end of Colin Hart’s internship at GWC, so this represents his final contribution to mobiSights (hopefully, I can convince him to continue to write regular articles once he gets settled in back in the States, though). I just wanted to go on record and say that Colin has been solid all around on his efforts at GWC – if you’re looking to hire someone that is speaks French and English with a dash of Mandarin for good taste, pick this guy up when he graduates.
He has truly been a pleasure to work with over the past 8 weeks and we will miss him here at GWC. Thanks for everything, Colin, and may the road of life always lead you to new adventures!
Help For Chinese and Korean Internet Game Addicts?
South Korea has recently put into place a new law called the Shutdown Law, banning young adults under the age of 16 from playing online games after midnight. According to the National Information Society Agency, 8 percent of the world population between ages 9 and 39 suffers from Internet addiction. This, paired with the fact that the Internet gaming market is massive, means issues for young gamers, particularly in countries like South Korea and China where the gaming industry is huge. In China alone, the industry is expected to reach USD $9.2 billion with 141 million gamers in 2014. It will be curious to see how effective this type of legislation is.
iPhone Needs more Carriers
According to Morgan Stanley, the driving factor in smartphone sales, a factor that trumps all others, is the number of carriers that sell the phone. The past five years have seen a 17 percent growth in total subscribers per year. “The biggest opportunity for growth, according to Huberty (and, for that matter, Tim Cook) is in Asia, both in terms of total population and in terms of the number of subscribers who don’t have access to the iPhone because their cellular provider doesn’t sell it.”
Infographic: Social Media in China
This infographic shows the relationship between domestic social media sites, the adopters, digital consumption and commercialization. Here are some of the conclusions that can be discerned:
The adoption of social media is being driven by:
- Separation of families due to migration from rural to urban areas
- Affordable broadband Internet
- A generation of children without siblings
China also leads in the usage of:
- Instant messaging
- Online music
- Reading news
- Online video
Effects of RMB currency on iTunes App Store
China’s iTunes App store recently started offering apps in RMB, which makes payment much easier for Chinese users. But have sales really increased? According to Distimo, a mobile app research company, the download rate has increased by 40-80 percent. Given that it is only in its first week, this increase is quite strong. It seems likely that the trend will continue.
iPad Killing PC and Memory Chip Makers
Since its release, the iPad has been slowly eating away at netbook and PC sales. The popularity of tablet devices obviously makes Apple and other tablet makers quite happy, but life is not as bright for those in the PC industry. It has been a disappointing two years for the industry. RAM chip manufacturers have lost $14 billion in the last three years. This is largely due to the popularity of tablets, which use fewer memory chips than laptops.